Patch Notes (v4.7)

Patch Notes (v4.7)

2026-09-11 12:16

4.7 Update Notes

Hello, Royale Online family!

We know some of you have been waiting for 4.7 to open the Emperor's sealed mysterious chests. Before we get into the notes, we'd like to clear that up: the chests will remain sealed in this update.

4.7 brings the Boss Arena, training dummy, and weekly damage rankings to the game. Alongside the addition of frenzied bosses, we've improved combat and movement mechanics. We've also made changes to the interface. The content in this update will form the backbone of the Academy | Teos server.

Boss Arena

Earn your place in the rankings by dealing damage to bosses.

• Added the Boss Arena map.

• Added a spectator mode for players who die in the arena chaos.

Training Dummy

How much damage can you deal in a single hit? Test your strength on the training dummies added to each village and earn your place in your class's weekly rankings. A quick note: for now, the dummy will only be enabled on Academy | Teos.

• Rankings are based on the highest damage you deal in a single attack. Each hit of a multi-hit skill is counted separately; the damage is not added together.

• The boards next to the dummy show your class's top 10 players and your own rank. The rankings are server-wide and refresh once a minute.

• When a record is broken, the player's class, name, and damage are announced across the server.

• The rankings close and reset every Wednesday. Rewards are distributed based on the standings at the time they close.

Frenzied Bosses

• Added appearances for the frenzied forms of nine bosses, including the Spider Queen, Skeleton King, Orc Lord, Nine-Tailed Fox, Snow Witch, and Fire King.

• Bosses can no longer be knocked back by attacks.

New Looks

• Added a new hairstyle for all classes.

• Added effects for frenzied bosses. Updated the effects of many monsters, including Monoliths.

Combat and Movement

From registering hits while moving to navigating tight spaces, we've reworked several aspects of how combat flows.

• Hit detection is now more consistent. Hits register more reliably, especially while moving.

• Fixed an issue that prevented hits from registering in dense crowds.

• Fixed a bug that delayed the transition to the next attack in a combo chain.

• Removed the sluggish feeling when characters turn while walking.

• Fixed the synchronization between animations and character movement. Resolved the sliding and drifting that occurred during attacks.

• Fixed a bug that cut some attacks short.

• Improved knockback distance and deceleration. Also fixed an issue that made characters appear in a different position from their actual location after being knocked back.

• Adjusted position updates. Fixed delays in reporting your position when stopping or making sudden turns, reducing the jumps in other players' movement.

• Fixed a positioning error that caused characters to veer off course when moving toward a clicked target.

• Fixed incorrect click-range calculations on terrain with height differences.

• Fixed an issue that caused the clicked location to shift on sloped terrain.

• Fixed issues that allowed characters to move into walls or rocks while attacking, or pass through walls while moving quickly.

• Fixed a collision issue that caused characters to get stuck against each other or objects.

• Fixed a bug that caused area-of-effect attacks to deal damage in the wrong direction.

• Fixed an issue that sometimes prevented ranged attacks from hitting their targets. Also fixed stunned characters failing to react when hit by these attacks.

• Fixed an issue that caused knocked-down characters to try to walk.

• Fixed an issue that caused inconsistent mount movement speed.

• Fixed a bug that sometimes triggered attack sounds and animation effects twice.

Interface Updates

• Added a daily quest interface.

• Added a Boss Arena interface that shows your total damage against players and your total damage against bosses in the event.

• Shared channels now display Shared Channel instead of a number.

• Academy items and untradeable items are marked with badges on their item slots.

Bug Fixes

Crashes and Freezes

• Fixed crashes when opening the rankings panel, when reward item images were missing, or when displaying rows without rank-change arrows.

• Fixed a crash that could occur when scrolling down certain long lists.

• Fixed a crash when clicking shops with unexpectedly formatted names.

• Fixed crashes caused by sudden disconnections.

• Fixed the login screen waiting indefinitely when the server could not be reached. A timeout warning is now displayed.

• Fixed character animations remaining frozen after characters left the field of view and came back.

Effects and Visuals

• Fixed an issue that caused some effects to display incorrectly.

• Fixed issues that caused effects to deteriorate and frame rates to drop during long play sessions.

• Fixed errors that caused effects to appear as huge shapes on screen, disappear, or break entirely.

• Fixed some particles speeding up instead of slowing down, or suddenly jumping forward during brief freezes.

• Fixed text boards above characters interfering with hit flashes and selection areas.

• Fixed costume hairstyles and accessories not appearing on the character selection screen.

Connection and Synchronization

• Fixed an issue where connection fluctuations caused abnormally high ping values and disrupted in-game timing.

• Modernized the clock synchronization mechanism between the server and the game.

In-Game Fixes

• Fixed an issue where double-clicking a distant shop caused your character to walk up to it without opening it, then keep walking.

• Fixed characters continuing to mine after an ore deposit disappeared.

• Fixed some quest titles and tracking text displaying code instead of translated text.

• Fixed quests opening empty windows when they should not open a window at all.

• Fixed automatic targeting selecting hidden characters.

Thank you for your enthusiasm and feedback.

Good luck in the Arena, and see you in game!
Royale Online Team

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